It wasn’t just something you could do in VR if you knew a thing or two – it was a mainstream selling point.īut why? What draws people to VR porn, when it can never deliver anything close to the real thing? One factor is definitely the freedom for sexual exploration. Creating and bedding your ideal anime girls was now easier than ever, and anybody with a capable PC and headset could give it a try. Titles such as Custom Order Maid 3D2 and Honey Select took the Waifu Sex Simulator experience a step further with in-depth customization options and easy-to-use character creators. Outfits like Illusion and Kiss began to make lavish, big-budget VR sex experiences for the discerning erotic gamer. Soon, though, developers got more ambitious. Whatever your fantasy, you could create it and watch it come to life in front of your very eyes for the first time. With a few keystrokes, players could hop into an intimate bedroom or kinky dungeon, then have their way with their favorite anime, gaming, and cartoon characters. Based on a modded dancing game engine, Waifu Sex Simulator allowed players to create their ultimate hentai fantasy inside a world they had total control over. This started with indie projects that paved the way for others to follow, such as the open-source VR hentai game Waifu Sex Simulator. Once PC gaming GPUs caught up with VR, game developers got to work on taking VR sex games to the next level. As new headsets entered the market, and VR sex became a more accessible reality for consumers, more studios began to upload premium VR experiences. It started out with a few sites offering live-action VR scenes in the early 2010s, which gave early adopters a chance to live out their dream of bedding their favorite porn stars. Early on in the technology’s life, a select group of brave pioneers struck out to take porn into the next dimension. Much like VHS and Blu-Ray before it, porn sealed VR’s place in the world from the get-go. The question with virtual reality these days isn’t “can we?” anymore – it’s “how far are we going to go?” Social media giants are putting out headsets to explore a shared virtual “metaverse,” and PC gaming developers are making room-scale experiences to rival the Holodeck.Ī big part of VR’s success, however, isn’t just because it’s a useful tool for chatting with coworkers, or an immersive gaming experience. Silicon Valley start-ups and gaming giants alike are cashing in on the fledgling technology, each with their own headsets and ecosystems to choose from. From early cyberpunk landmarks to blockbuster films, the idea of strapping on a helmet and being transported to an alternate reality has been explored across hundreds of books, movies, games, and TV shows.īut in 2021, virtual reality is yesterday’s news and tomorrow’s hot new commodity. In the ‘80s and ‘90s, and even earlier than that, sci-fi authors were obsessed with the idea of virtual reality.
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